Seven Challenges to our Shared Mobile Future
I sit here connected, flying somewhere over Las Vegas. Wireless networks and satellite links combine to draw me online. Right now, finally always on, seems a fitting time to reflect on how we got here and where we should go next.
Introduction: Scale
Next year there will be more than 2 billion mobile phone users in the world. Over the last fifteen years the mobile industry has seen amazing growth. Much of this growth has been in the developed economies but increasingly the value is created in emerging markets.Just as it is difficult to perceive the speed of an airplane from within - blogging over Las Vegas - it is hard to fathom the scale of adoption of mobile technologies. We are numb to it.
How will we explain to our children that before, when you wanted to call someone, you needed to stand against a wall? Mobile phones today have become ubiquitous, embedded into the fabric of everyday life. They have become a mobile essential. If someone owns a mobile phone today it is likely to be one of the three things that she always carries with her, the other two being keys and some form of payment.
What made this growth possible? Where did this massive scale come from? What was the structure of the mobile industry that made reaching this two billion mark possible? Three features stand out:
1. An object with a social function tied to a service. The primary human benefit driving the growth of the mobile industry was that of social interaction, people connecting with each other. Initially this meant calling people - a familiar activity at the time - but with a new twist: the cord had been cut. Over time this began to also mean sending short text messages.
2. Service providers - mobile operators - subsidizing price. To compete for customers those providing voice and messaging services subsidized - in markets where this was legally possibly - the price of the mobile devices in exchange for a longer term customer relationship. As a result end customers rarely saw the full price of the device and the infrastructure combining both devices and networks was rolled out at unprecedented speed.
3. The shift from a familiar collective object to a personal object.The last, and often overlooked, feature of the mobile industry is that it was based on a shift from a familiar collective object - the family phone - to a personal object, the mobile phone. The idea of a personal phone simply did not exist in the popular consciousness 20 years ago.
With this growth, this bigness, came a new communications mass market, some of the most valued brands in the world, and massive economies of scale. And with it came perhaps the strongest example of a hybrid consumer product. The mobile platform - because of it's scale and it's focus on the big human fundamental of social interaction - is a center of gravity for other familiar benefits and functionalities. Think of the clock. Imagine how many people wake up to a phone each morning, how many have stopped using a wristwatch. Or, to take a more recent example, the camera is now moving onto the mobile platform.
Against this background of scale I'll outline seven challenges to our shared mobile future.
1. Reach
The first challenge has to do with increasing access to mobile technologies. How will mobile technologies reach the next 2 billion people? One can raise legitimate concerns about this goal as an end in itself. At the very least enabling people to connect in affordable ways leads predictably to economic growth. Recent research has established that...
mobile phones raise long-term economic growth rates, that their impact is twice as big in developing nations as in developed ones, and that an extra ten phones per 100 people in a typical developing country increased GDP growth by 0.6 percentage points…[So] the digital divide that really matters is between those with access to a mobile network and those without. The UN has set a goal of 50% access by 2015 but a new report from the World Bank notes that 77% of the world’s population already lives within range of a mobile network. (The Economist March 2005).Surely economic growth alone does not define or guarantee human development, but it remains a critical component in increasing quality of life.
The challenge here is how to bring access to the next 2 billion in an economically viable way. How can we viably scale down the cost of appliances, use and infrastructures to increase reach?
2. Sometimess Off vs. Always On
Time is the ultimate scarce resource in the information age. It is the subject of endless pop song wish lists ranging from turnin’ it back to makin’ it (or dis moment) last forever. The desire to stop time has always been with us and the conveyor belt lyrics of today have a deep ancestry. Witness the recently deceased Pakistani master singer Nusrat Fateh Ali Khan:
Throw out the clocks, My lover comes home, Let there be revelry. My lover comes home, Let there be revelry.
In this excerpt from a characteristically moving qawwali "Mera Pia Ghar Aaya" (“My Lover Comes Home”) Nusrat interprets the same theme. As is often the case in sufi qawwali the object of love remains ambiguous between the divine and the human. Either way, we’d like the clocks thrown out.
The same could be said of the ubiquitous mobile devices that connect us. In Finland the everyday word for mobile phone is kännykkä meaning “extension-of-the-hand.” “Because we carry our always-on cellular prostheses,” Derrick de Kerckhove notes, “it is the world itself that has become always on.” These technologies have become so embedded they are invisible. Almost. These technologies still interrupt us. They make us in principle always available. In the rush to connect we have not designed what it means to disconnect, to tune out.
The challenge: How do we design to be sometimes off in a world that is itself always on?
3. Hackability
Brian Eno summarizes well the essence of hackability: “An important aspect of design is the degree to which the object involves you in its own completion.” Some complain about the lack of "hackability" of mobile appliances. But the mobile phone if anything is a hackable platform. Think of all the examples of physical personalization that people engage in around the world e.g. changable covers and straps and self-made accessories. Physical personalization is fast extending into software. Indeed the definition of the word hack as “a way found by devious users to get inside software or hardware and make it do things the designers did not intend” may be too narrow. It hides from view the wealth of everyday hacking behavior that far exceeds the imagination and industry of semipro technologists. This trend of customizing the generic will no doubt continue. Perhaps it has not yet even begun.
Playing to this trend raises the question: How do we design for everyday hackability? How can mass economies of scale be combined with the flexibility and costs involved in enabling users to complete products?
4. Social Primitives
The big human fundamental needs and capacities on which the growth of the mobile industry was built are social. Social interaction has arguably been the driving force of adoption of both the Internet and mobile communications. Starting with voice call with the widest reach to SMS text messaging, e-mail, instant messaging, down to tens of millions of people reading and writing weblogs and sharing of photos with a close group. How many of these have been explicitly designed by anyone? The ones that have succeeded have been simple open ended functionalities (e.g. SMS is 160 characters of text), based on the primitives of social interaction that leave room for human interpretation and invention. Consider the big human fundamental of gift giving. Has the universal human practice of gift-giving face-to-face really gone digital yet? Could it? Should it?
The challenge has to do with the next wave of the social: What are some of the forms of social interaction existing (online and off) that could slip onto the mobile platform? What are some of the patterns of sharing that could be better designed? What could these social primitives be?
5. Openness
The renewed cycles of external innovation and internal assimilation that renew an industry often rely on open standards and interfaces, which set a playing field for competition. How the balance is struck between open standards and closed proprietary advantage is one of the key questions on the future of communications. It is not a balance easily struck. The most widespread social applications on the Internet have been based on open standards, or more accurately, the versions of these applications that have won in the end have been based on open standards.
For anyone designing the next wave functionalities and connectivity the challenge is: Where is the architecture open and where is it closed? How and when do we transition between open and closed architectures?
6. Simplicity
In an era of increasing complexity and product development driven ever more by technology and feature-creep human beings are seeking the opposite. The desire is for the simple and sensorial. The interaction design challenge of hiding this complexity – covering the deep dark plumbing of interactive objects – is perhaps the design challenge of our time. In the words of bassist Charles Mingus: “Making the simple complicated is commonplace, making the complicated simple, awesomely simple, that's creativity.”
The challenge remains: How do we hide the (irrelevant) complexity of objects from human beings while maintaining flexibility? How do we keep designing simply beautiful objects that simply work?
7. Justice
Like the first challenge, the last focuses on the normative. Clay Shirky has recently written on the networked world of blogging: “The interesting and hard question is “Since there is to be inequality, how shall it be arranged?” I think we are going to see an explosion in work designed to alter the construction and effects of this inevitable inequality…and I am optimistic about this change, as I believe the concentration of real thought and energy on what is actually possible, as opposed to cycles wasted on utopian declarations, will be tremendously productive.” I can only agree and I too am optimistic. As we go forward we need to think not only about the distributional effects of different architectures and tools, about the roles of different amplification mechanisms to use Joi Ito’s phrase. We need to also focus on the hard normative questions:
What arrangements of inequality are preferable over others from the point of view of justice? How do we justify to each other the rules, architectures and tools we adopt in a world of freely forming networks?
Derek Parfit writes towards the end of his ambitious book Reasons and Persons (1984):
“[Our many false beliefs about justice and ethics] did not matter in the small communities in which, for most of history, most people lived. In these communities, we harm others only if there are people whom each of us significantly harms. Most of us now live in large communities. The bad effects of our acts can now be dispersed over thousands or even millions of people. Our false beliefs are now serious mistakes."
These mistakes are ever more serious today. In addressing these issues we can look back to understand the present. John Rawls put the task description well: “The task is to articulate a public conception of justice that all can live with who regard their person and relation to society in a certain way. And though doing this may involve settling theoretical difficulties, the practical social task is primary.”
A public conception of justice for freely forming networks. That could be our shared goal.
Acknowledgements:
"Blogging over Las Vegas" is a revised version of a talk given at the Ars Electronica 2005 Symposium "Hybrid" at the invitation of Derrick de Kerckhove. Many thanks to Derrick and the other participants in the symposium for their comments.
I am grateful to numerous people for discussions on these topics over the past years. I'd like to single out Joichi Ito, Matt Jones, Aditya dev Sood, Jyri Engeström and Clay Shirky for special thanks. The title is a nod of respect to Stefano Marzano's earlier essay of nearly the same name. I was reminded of the essay during a conversation with Xeni Jardin.
Despite the title, the essay was not written literally flying over Las Vegas. Many parts of it were however written in flight, with critical bits on an online leg between Frankfurt and Delhi. I have here built on several past writings and lectures. In particular I'm thankful to John Thackara of Doors of Perception and Chris Anderson of TED for the opportunity to discuss these ideas with audiences in Delhi and Oxford earlier this year.
Index:
1. Reach
2. Sometimes Off vs. Always On
3. Hackability
5. Openness
6. Simplicity
7. Justice
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Posted by: Glen Farmer | September 06, 2005 at 10:33 PM
Hi Marko ,
I am from India which is one of the fastest growing markets for mobile phones across the world.I liked your post on this topic but in attemptinmg to explain why the mobile phone has become so popular, you have completely missed out one of the most pragmatic reason for its success. You rightly point out that mobiles are very succeeful in developing countries,which is where the 2 billion numbers are coming from. In developing countries,mobile phones have succeeded simply because of government's inability to provide fast landline phones on demand to its citizens ; in India 10 years ago, people had to apply for a landline telephone to the state run telephone company and then wait for anything between 3-6 months to get it. So when mobiles become available , people had an instantaneous phone they could connect to. Mobile phone companies should actually be thankful that most of the developing countries telephone department were state run , corrupt and thoroughly incapable of providing prompt connectivity. I can vouch this for India but I am sure that the same holds true for most developing countries as well .
Posted by: Amit Ranjan | September 08, 2005 at 12:19 PM
Hackability, was something which my friends and I pondered over. Could it be something as simple as choosing the lego blocks you want, and putting them together, the way we do with assembled computers? That we start with a very basic design (like Nokia's 3310) and hack it to form our own creation.
One reason why computer users were able to create "hacked" hardware, is because every piece worked with another piece in a standard (plug and play) way ....
hehe! Love rhymes!
Posted by: Hephail | September 09, 2005 at 02:41 PM
On scale Marko another set of questions on the scaling front arise from understanding the total environm,ental impact of a cellphone. Semiconductor manfuacturing is a dirty process: the chip may be small but the pollution is very large.
So as the number of cellphones rises (and their replacement rate increases) how do manage the full impact of these devices, in environmental lifecycle terms? (And to touch on Parfit's point) how does the growth in cellphone penetration increase demand for mobility and the amount of stuff that is transported?
Posted by: azeem azhar | September 15, 2005 at 02:22 PM
Good stuff Marko. WH Auden the poet also writes of disconnection...though many years before mobile phones....in his poem "Funeral Blues".
Stop all the clocks, cut off the telephone,
Prevent the dog from barking with a juicy bone,
Silence the pianos and with muffled drum
Bring out the coffin, let the mourners come.
Posted by: Mark Curtis | September 15, 2005 at 09:01 PM
hackability (make a thing perform something it wasn't supposed to do)
is NOT
customisability (make something do something a little differentlly)
is NOT
personalisation (make it feel like yours, by putting some cute stickers on it, for example).
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Posted by: dickson daniel | October 26, 2005 at 04:19 PM
Marko,
Excellent observations. The essence... is social organization that ultimately comes from human communication and identity within and without.
A seminal aspect of membership within the social fabric is the degree to which belonging or perhaps the sense of belonging as an expression of personal expectations meshes in the mutually shared expectations of membership. It's the technology that creates the web and draws you into the human drama of belonging. However, the four pillars of "presence", "privacy", "identity", and "rights management" provides the shield that protects and empowers the membership and integrity of community.
Posted by: Roger C. Wise | October 27, 2005 at 08:14 PM
Marko,
regarding challenge #2 "Sometimess Off vs. Always On":
Derrick de Kerckhove`s note "it is the world itself that has become always on" very much reminds me of Oscar Wilde`s "life imitates art". It`s being immersed in the digital world so much that after shutting the car door inadvertently in the physical world you want to press "undo" (happed to me once).
The challenge of designing an "off" status is critical already in business life and becoming more and more critical. Some time ago colleagues expected a reply to their letter after a week. Then there came fax where the expected feedback time became shorter. E-Mail changed your individual service level to one day. Since there is E-Mail Push with BlackBerry & Co., an answer is expected after two hours the latest. So we all have to find our way for being "off" and, even more challenging, communicate it - stating the difference between "on the job" and "off the job".
You can not have a face-to-face business meeting any more with people really concentrating on you and the relevant topics: people look into their mobile devices for checking their latest e-mails and text messages. They make you feel not important enough getting their full attention. Since old codes of behaviour are not respected any more, we have to find new ones.
Posted by: Michael Schauz | November 07, 2005 at 12:15 PM
Enjoyed Blogging over Las Vegas. A couple of thoughts:
Hackability
The so-called Web 2.0 seems to be stimulating and encouraging the phenomenon of hackability. For example, the CEO of Flock (a new browser) is quoted in today’s Financial Times as saying: “I see Flock as a client-side mash-up where users can mix and match applications.”
Simplicity
Below is a link to an interesting post on Apple, describing Apple as "a conduit for experience design":
http://www.alwayson-network.com/comments.php?id=12279_0_14_0_C
The post is also interesting on how Apple’s strategy with its retail stores is monetising this opportunity.
Robert Hollier/Banner
Posted by: Robert Hollier | November 17, 2005 at 03:45 PM
Hi Marko,
Interesting observations. As someone who works in a similar space as yourself, but in a different geographical context, I do have more to add.
I will, in time.
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